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deAnimatedMesh.cpp File Reference

Animated mesh loading code. More...

#include "deList.hpp"
#include "deAnimatedMesh_priv.hpp"
#include "MD2.h"
#include "deMath.hpp"
#include "deDriver.hpp"
#include "deRenderStates.hpp"
#include "deBitmap.hpp"
#include "deFileSystem.hpp"
#include "deFile.hpp"

Include dependency graph for deAnimatedMesh.cpp:

Include dependency graph

Compounds

struct  index_container
struct  index_pair

Functions

IdeResourceBasedeAnimatedMesh_LoadMD2 (const char *filename, IdeFile *file, deBoolean)
ACTOR_API void IdeAnimatedMesh_Initialize ()
ACTOR_API long IdeAnimatedMesh_GetRscInterfaceID ()

Detailed Description

Animated mesh loading code.

Author:
Assassin
This file is the intellectual property of Novus Delta, LLC.. Usage of the contents of this file is subject to the Destiny3D Member License which can be found at http://www.destiny3d.com. Any other usage is prohibited.

This file is distributed "AS IS" without warranty of any kind. Novus Delta, LLC. does not guarantee the fitness of the contents of this file for any particular purpose.

Copyright (C) 2001-2003 Novus Delta, LLC. All Rights Reserved.


Change History

Date:
Jun 2002
Author:
Assassin
Remarks:
Creation

Function Documentation

IdeResourceBase* deAnimatedMesh_LoadMD2 const char *    filename,
IdeFile   file,
deBoolean   
[static]
 

ACTOR_API long IdeAnimatedMesh_GetRscInterfaceID  
 

ACTOR_API void IdeAnimatedMesh_Initialize  
 


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